IoT Olympic Games II: challenges wanted

6 April 2016

On 23 and 24 April 2016, during the second IoT Olympic Games, experienced developers, designers, and technology entrepreneurs will be working on innovations for the Internet of Things in the theme of ‘society’. Challenges are welcome!

How can you solve problems in society with the aid of the Internet of Things? Some possibilities are offering current data at a particular location or encouraging city dwellers to exercise more. During the IoT Olympics (17 February to 10 July 2016) technology entrepreneurs will be developing prototypes and product concepts for such issues. We are looking for challenges to use during part of the second IoT Olympic Games on 23 and 24 April 2016 in the fields of sports, health, environment, care, safety, and culture in which the IoT can be used as a possible resource.

Take part!

Do you want to become a partner and contribute a challenge to the games? Would you like to participate as a tech expert or do you want to become a volunteer? You’re more than welcome!

You can register challenges via

You can register as a tech developer with IoT Living Lab via

Location: Makerversity, Marineterrein, Kattenburgerstraat 5, Amsterdam

The IoT Olympics are organized and supported by a consortium of organizations, including Glimworm, Trakkies, Amsterdam University of Applied Sciences, Bureau Marineterrein Amsterdam, Makerversity, and ODINE.